Project OutFox will not work on these drivers, as we do not support DirectX anymore (the old D3D renderer that 5.0.12/5.1 has) Then you are running the OpenGL crippled ‘windows’ driver that is downloaded on a fresh install. Or the log shows Microsoft GDI as the Renderer If your log shows WDDM1.0 or WDDM1.1 at the end of the graphics card name: 00:00.505: Last seen video driver: Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0) I have an ancient Intel Card and the game does nothing but crash! We will announce more information in due course about our future, for now we are as excited as you on the progression of this project. We are not for profit, we do not ever wish to profit from this community, as we have been part of it for so long. The project is about providing a free game with unencumbered assets and also packs of properly licensed content for the community, and this covers more than dance alone. With us also releasing on Steam it has become even more important that we continue consistent naming conventions. Moving forward we continue to keep this promise to ensure our builds are signed on Mac OS (and soon Windows) so it makes the game play experience better for everyone. We have had to ‘rename’ our internal branding and naming conventions away from StepMania, this was due to us wishing to license/digitally sign the binaries we make, and with gaining this with the SM name being almost impossible, we had to change name to OutFox. Moving forward with the project, it has become apparent that OutFox has moved beyond a lot of what the community expects StepMania to be, and has grown into a project that is well beyond just being a DDR or ITG clone. We have also been compared to past SM repo contributors who may have left a less than savoury memory in the minds of some, and it has also been hard to differentiate from history we have no involvement with. Some vocal members of the community disagreed, including some of the previous SMDev Team. SSC did this same behaviour before us, so we did not see it as a problem. Its why we’ve been around the repo but not on it as taint can happen and we do not wish this. We asked if it was ok to close the source while this process was done, and it was deemed wise for the health of the repo and the need of people who are just wanting to play. We read the community loud and clear in terms of their wishes and needs for StepMania, so we will not disturb that paradigm. The aim has always been to open source when the project is in a releasable state, which gives us enough time to realise our plans for the project and the direction we wanted to take OutFox in. In the beginning of the project we wanted to be the natural progression of 5.1, but due to resistance and feedback from the community, we have made the decision to adjust the returning of code back to the repo in the future. We will continue to try to attain a near 100% compatibility where we can, and this is taken into consideration whenever we plan a new feature or change engine components. This backward compatibility support has been very problematic to maintain, but it’s something now we are down the line which we are proud of, as it has brought many newcomers and veteran players back to the community, and provided a very stable experience for folks during the lock down. We spoke to Shakesoda in hopes of a resurrection in the form of a team project, and it was requested rather than breaking 10 years of content and community to take the time to make a proper 5.x build that is stable and supports what the community as a whole wants from the game. The project began as a method to add online and profiles to SM5, but when we looked into the engine to see how this could be appropriated it was discovered just how much in a sorry state the code base was, and it looked mostly abandoned.
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